

Two of them are explosives like grenades, but most of them have their blast radius cone-shaped instead of circular-ish. None of them makes an accuracy check for hitting units in their radius, either aside specific immunities and certain special protections, they always do damage. Even with Shen's Last Gift turned off, a SPARK may still be your first Heavy Weapon user depending on your research priorities and whether you have Integrated DLC on or off.Īnyway, Heavy Weapons always have exactly one use per mission and always inflict area of effect damage, as well as having the potential for friendly fire in that area. Indeed, if you're playing with Shen's Last Gift turned on, you're basically guaranteed to have your first SPARK well before you would get heavy armor online. Suits of course, but they mandatorily are carting around a Heavy Weapon. It's pretty unfortunate for Skirmishers, though, albeit it takes a bit to be noticeable a flaw since Heavy Weapons aren't available initially. Notably, this means that the resistance classes introduced in War of the Chosen can never equip Heavy Weapons, since they're stuck with their medium-derivative unique armors, though to be fair Reapers and Templar don't particularly notice the lack. Suit -the heavy set of armors- provide the wearer a slot for equipping a Heavy Weapon. They're clearly in some sense derived from Heavies in the previous game having a rocket launcher, but they're not tied to class or anything like that, yet they're also not a general-access Item type.
